Tuesday, October 20, 2020

The fracture in my previous post was quick and dirty, so I decided to go back and do it like my other meshes, but again, I ran into export issues. I narrowed it down to a single fractured object that apparently the exporter hangs up on because of a UV issue. Why this is the case, I have no idea, because at a glance the UVs look just fine. Also, why have I not had this issue before? Why on this object? I really do not understand. :(*

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