Friday, October 23, 2020

 Running into frame rate issues, which doesn't exactly come as a surprise. Spamming the P2 shotgun (the equivalent of 9 shots) & the sheer number of fractured objects on screen at any given time both seem to impact performance more than anything. 

I've already made a couple of adjustments--namely reducing the time until the CombineInstance function fires & drastically reducing the life time of the particle fragments--which seems to have helped, but the performance is still not where it should be. I've also replaced the mesh colliders on the window panes with box colliders, which I would assume is also less expensive, if only barely. Other than that, I'm not yet entirely sure how I'm going to handle this...

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