Thursday, October 22, 2020

 Going back to the fence, which was one of the first, if not the first object that had UV distortion issues, and after a bit more reading and trial and error, I have come to 2 conclusions

  1. there's something about tiling UVs that fracturing does not like. This can be solved by manually applying the boolean modifiers; however
  2. doing so somehow affects the maximum # of fragments that the CombineInstance function can handle.
I know I've gone over this at least 1 or 2 other times, but I am increasingly convinced there may not be another practical solution without programmer aide. This also presents problems for larger objects, such as the entire facade(s) of buildings, which rely heavily on tileable textures. 

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