Sunday, December 27, 2020

 I offset the pos.z by -.015 thinking maybe I could force the issue, but this doesn't work; although I didn't think it would. There's also a flag for ApplyOrientToSurface, but IIRC that applies to the particle fx. Regardless, I tried it, and it also didn't fix the issue. I suppose I could force it by having the decals draw on top of everything else, but that's more of a hack than a solution... :/

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