Monday, December 28, 2020

 Harry is going to expand the ShotCollisionResponse so it supports randomly choosing from a list of pools. I'm going to write a uscript to handle any number of things that might be beneficial when spawning the decals. A few considerations off the top of my head: 

  • randomization of rot.z
  • bounded (min/max) randomization of decal size
  • color float adjustment
  • Material/Shader adjustments (the BulletHoleDecal script already handles materials in some capacity, but I know nothing about this, so some digging is warranted).
  • material/shader adjustments despawn time (this already exists in the DespawnPoolObject script, but perhaps consolidation is in order)


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