While not ideal, I gave the decal prefab a parent object, which is offset by -.015 units, and this does produce the desired result. I suppose this will suffice...for now. Still, why should this be required in the first place? It was only required because the Saloon mesh was set 180° on the y axis due to its export orientation. The decals hover slightly above the mesh surface, so when the mesh is improperly oriented, the decals will exhibit less than ideal behavior.
Also, I created a customized duplicate of the decal--one that contains some value adjustments--and assigned it Multiplicative shader.
This produces a more natural, less garish bullet hole, which I like a little more. Perhaps I should also create a couple variants to prevent them from looking so similar?
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