Sunday, January 3, 2021

Working with Materialize. The original decals were sprites and I wanted to create ones that could take advantage of normals, spec, etc. Materialize seems like it will work. From left to right these are the 3 decals that were created for the tiling wood texture. These initial tests were to gauge how large I wanted to the details to be, and given the hand-painted, exaggerated nature of all the textures in the scene, I think decal 3 is probably the best. The decal itself needs some proper work, but I'd say it's a good, rough approximation. 


Also, I've made the necessary edits to the DecalCustomizer uscript in order to appropriately assign the color (the previous version accounted for sprite decals, which these are not).

Another side now: I also made a quick pass at adding normals to the wooden texture on the saloon (also used on the jail) just to see what that would look like. This was more or less me playing with Materialize to get a better handle on it. Not very impressed with the results, but then again, I didn't spend much time, so that's to be expected a suppose. The normals themselves are clean enough though...considering.

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