Thursday, January 7, 2021

 Couldn't quite get what I wanted from uscript, or rather, it could be done; except there are already scripts in place that handle ray casting so handling decal normal-based orientation via uscript would cause duplicate ray casting, which, is not ideal. 

After some digging into the ShotCollisionResponse script I was able to cobble something together to solve the problem. See the areas highlighted in green


The results are shown below, although the decals themselves still require some work





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