Friday, November 27, 2020

Performance seems to have definitely improved after making the following edits:
  1. Disabled CastShadows, ReceiveShadows, & UseLightProbes on all meshes and fragments where applicable.
  2. Set a handful of shaders from Standard (Spec) to mobile diffuse.
  3. Separated shutters and swinging doors into two separate occludible GOs. 
While the performance definitely seemed improved, it bears mentioning that the jail and hotel were completely disabled during this test.

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